


Again, you can use scripts to get around this. Once you have created 10 events, the editor does not allow you to add more (creating events, or pasting events). I use the Map Creator script to accomplish this, although you could quickly write any script that will allow you to create a bunch of dummy maps and insert them into the project.Ī single map may only have 10 events. However, we can take advantage of the fact that Ace uses Data_MapInfos.rvdata2 to build the map tree, and consequently if we can directly edit that file we can insert as many maps as we want. Once you have reached 20 maps, the editor does not allow you to add new maps. When you re-open your project, you will have more database slots to work with. Using the any external script editor, install a “database limit breaker” script such as this one, setting it up appropriately and then running your game. However, we can get around this using scripts.

Lite does not allow you to change any of the database limits: the “change maximum” button is locked. You can now load custom scripts in a Lite project. Simply run Gemini, load up Scripts.rvdata2, and then treat it the same as the script editor in RM. One such tool is the Gemini Script Editor, which is basically a script editor that is specifically written for RPG Maker script files. There are many tools available that allow you to do this. This means that all you need to do is to modify the scripts externally. However, because it is still RMVX Ace, it’s the same engine, so the scripts are still loaded from the Scripts.rvdata2 file. You can open the script editor, but you cannot save changes. As a result, there are ways to get around this limitation, allowing you to achieve many different things that are locked by the editor. However, because it uses the same engine, it still loads scripts from the Scripts.rvdata2. The lite version of RPG Maker VX Ace does not allow you to edit scripts in the editor.
